Origin Foundry

The infrastructure
layer for
autonomous systems.

Open runtime, simulation, and coordination infrastructure for autonomous agents. Built in the open. Self-hostable.

Explore Biomata

Infrastructure is not a product category.
It is a responsibility.

The Missing Layer

Autonomous systems need infrastructure that is open.

The systems that coordinate the world — transit, weather, the grid — are open, observable, and trusted. Infrastructure for autonomous agents and simulations has lagged: stitched from game engines, academic simulators, and private scaffolding that cannot be reproduced or inspected.

Origin Foundry builds that missing layer. Not the application on top. The substrate underneath.

Applications Games · research · synthetic environments · applied AI
Origin Foundry Runtime · protocol · coordination · observability
Substrate Python · WebSocket · your engine

Design Principles

Observability

Cognition is never a black box. Every decision, every state transition, every agent output is logged and replayable.

Reproducibility

Identical inputs produce identical runs. Deterministic replay is a first-class feature, not an afterthought.

Modularity

Any component can be swapped in isolation. Vary the brain, the world, or the protocol independently.

Openness

The protocol is a standard. Apache 2.0. Implement it for any engine. No lock-in.

First System

Biomata — the runtime for autonomous agents and simulations.

A pluggable Python runtime, a documented WebSocket protocol, and a Unity SDK. Drop in your world, connect your brain, ship agents.

Quick start · under 2 minutes

# Clone and run the deterministic demo
git clone https://github.com/smithd36/biomata-engine.git
cd biomata-engine && pip install -e .
python -m src.cli.main run examples/engine_owned/sim.yaml

Tick 1 | Guard-A | patrol → waypoint_north | moving
Tick 1 | Guard-B | patrol → waypoint_east  | moving
Fig. 1 Coordination network · deterministic routing · 24 nodes. The Biomata engine resolves agent state in parallel, emitting observable ticks at each simulation step.

Built in the Open

Public infrastructure is open infrastructure.

The engine, the Unity SDK, and the protocol are open source under Apache 2.0. The protocol is a standard, not a lock-in: implement it for any engine. Contributions are welcome, especially client implementations for new engines.